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- on enterFrame
- global gSurvolAct, gSurvolPrec, g1erSprNav, g1erSprLoc, gMaxBoutons, gLocLabel
- curseur(6)
- set gSurvolAct to 0
- set gSurvolPrec to 0
- repeat with i = g1erSprNav + 2 to g1erSprNav + 4
- set the visible of sprite i to 0
- end repeat
- repeat with i = g1erSprLoc to gMaxBoutons
- set the visible of sprite i to 1
- end repeat
- set gLocLabel to "SU:RN FA"
- curseur(-1)
- BigPurge()
- end
-